Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

The Dark Ages. By now the power of Christianity is stable and widespread. It has settled into the Hammerite Abbeys, into the Pagan Sanctuaries and into every house. This plague of “faith” has carried out its deadly patrol, causing widespread panic and confusion in all the cities of the land. The first to feel its effects were the Pagans, tortured and killed for their heresies. The Hammerites, being both more numerous and more organised, resisted fiercely but even they were forced to bend their knee to the Church. There were a stubborn few who refused to yield and continued to fight but their numbers grew fewer as one by one they disappeared without trace...

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