Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

Two months ago a fellow thief, and friend, Gaston the Red took a job from a collector, he never came back. Recently another thief took this same job and never returned. Now the collector has come to me to finish the job. He’s looking for some rare Hammerite artifacts. Outside the City is a Hammerite monastery high on a cliff, the only way in is a single elevator controlled from the top. With the Hammerites on high alert infiltrating the monastery may turn out to be the easy part. While I’m there I have to locate the High Abbot’s wand for the collector. While I’m there I also can pick up a few artifacts for myself. These Hammerite monks have a rare copy of The Scriptures of the Master Builder that any book collector would pay for. They are also protecting The Hammer of St. Marcarius, a founder of the monastery. It’s a highly valuable relic and worth the risk to steal. Another valuable artifact at the monastery is the violin of St. Humphrey...

Preview
Third Time’s the Charm Version 1.0
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