Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

I was minding my own business in the local alehouse when three seedy-looking fellows hidden in the dark caught my attention. I crept on them during their conversation and, by carefully listening to them, I was able to piece together what might be a lucrative haul. The cellar of the old Vane manor, located on the western edge of the Red Quarter is, according to them, filled with all kinds of shiny trinkets and baubles ripe for the picking, including the decrepit Lady Vane's family treasure. They were planning a raid there in the following days, but I decided to try and lay my greedy paws on that treasure before them. I couldn't shake this ghastly feeling off, though, that I somehow knew these three men.

Preview
Vanishing Point 72H
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