Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

Smelly, dusty, old books are not your usual fare. Except when they are bound in gold plate and studded with precious gems! Robert Bartholomew Hunter is known to be a wealthy noble with a taste for ancient tomes, and an ample bank account. Word is that the Sir is away for the season on a lengthy cruise, and his summer house should be lightly guarded, including his priceless book collection. You also heard that there was a secure section of the basement, to which Lord Hunter has the only key. You need that key. All you have to do is pop in and grab the collection. However, it seems that Lord Hunter has recently installed a new security system. You will have to disable it, and do so before being seen. Finally, make your way back home. While you're at it, pick up a few trinkets on your way out to cover next months rent. But don't kill any innocents. There's no profit in it.

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Vandal
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