Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

This story takes place several years after The Metal Age. There’s so much life in this coast village. It’s the main village party, the Sea Songs Festival. So people, enjoy, laugh and sing. But Garrett will not have time to rejoice at the festivities, he is here to meet a messenger named Irvin who was sent by a rich local lord, Sir Belmont. Tonight Garrett will find Irvin in one of the inn rooms, “The Three Heroes”. Here the messenger will give him all details about the contract proposed by Belmont.

Preview
The Black Frog
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