Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

I just paid the rent on time so, in celebration, I decided to take the night off and enjoy a nice bottle by the hearth. As usual, for a thief such as myself, such pleasures are seldom accomplished, and this was no exception. My time of relaxation was brought to a swift end by a knock at the door. In my experience, Keepers seldom used the door, so I was surprised that this one did. She said her name was Natalia and she, like me, had been trained under the tutelage of Keeper Artemis.

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TAC Ashes and Dust
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