Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

Strife was a DOS-based game released in May 1996, by Velocity Development and Rogue Entertainment. It was built on a heavily modified DooM® engine. One of the unusual features of the game was that the player could travel between levels (there were 34 total). This is the Thief 2 conversion of Strife. The first mission was actually my first attempt at DromEd. However, due to the complexity of the level and my total ignorance of DromEd, it was scrapped—several times. The storyline has been revamped to accommodate the thief world, but the maps are true to scale and 90% accurate.

Preview
Strife – The Campaign “Trust No One” v1c
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