Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

This mission takes place in a maze with many water-vators. The goal is to find the five Dragon Stones and then get out. It was churned out in a matter of days and is far from polished, but given the absence of AI or any fancy scripting, there aren't likely to be any nasty bugs. If there's any interest in it after the contest is over, I might be coerced into expanding, refining and improving this mission... like adding an actual plot and different skill levels, and roombrushing the level properly (I only had time to put a single brush around the whole level). Thanks to Thorin for his excellent water tutorial, which taught me alot about water and also suggested the water-vator concept which inspired the creation of this FM.

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