Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

This mission is set just after the events of Thief 1. Lord Morego is one of the more reclusive of the city's nobility. He's rich, but he's never had any one item valuable enough to be worth the risk of robbing him. This is all about to change, because word on the underground tells me he'll shortly be receiving a mysterious book from sources abroad. There are wild rumours it's a pagan magic book bound in human skin, but I've not heard anything concrete. The item must be phenomenally valuable though, because it's being transported with an escort of armed guards. I'm no highwayman, so my best chance will be after the book has arrived. This may also pose a problem, because the paranoid Lord Morego is having a brand new vault constructed underneath his house, using new Mechanist technology. It seems some inside information couldn't hurt, so I'll be casing the joint before the vault is finished, to try and get some tips on how to break in. Once I've figured out the best way to get in..

Preview
Memoirs Of A Dead God
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