Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

The great master thief once again feels like breaking into a weird house, stealing some stuff etc. This time Garrett chooses the estate of Lord Gibson! There are plenty of good reasons for him to have chosen this particular property. Lord Gibson, a very strange man, has rented out the lower floors of his mansion. His rents are pretty high so there will only be reputable citizens in residence, who should have some valuables tucked away. Perfect for Garrett! Even more alluring is the fact that good Lord Gibson is out this evening, having been invited to play cards with his friend, Lord Foundlerroy, so his rooms shouldn't be too heavily guarded. Furthermore, a necromancer by the name of Damien has contacted Garrett. He believes that there may be old basement vaults, once used by the Hammerites, located under the more than 100 year old estate. It's said that they once accused a necromancer of heresy and locked him up down there. He was reported to always carry a mysterious old book conce

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Lord Gibson's Estate
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