Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

It has been a long time since I heard about mystical objects and great treasures. I am getting tired of robbing the same banks and cities over and over. Besides, those "magical" objects are incredibly prized by eccentric collectors. There is a mansion in a secluded valley far away from the city; the former owner has died recently and a certain Stalkreath has bought it. The former owner was a rich and solitary man with peculiar tastes in terms of art. Word has it that a tremendous treasure is buried under the mansion, within a city that sank in olden days. While there is no proof whatsoever that a city is somewhere down there, it is certain that the man had a lot of unique items when he was still alive. The rumour talks about an ancestral kingdom that sank because of its megalomaniac ruler who wished for a city made out of iron. This ruler was often represented by a crown, a large red "gem"-shaped iron nugget, and an iron mask.

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Iron Heart
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