Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

Only a few days after stealing The Blade from Halls of the Damned, a certain Lord Ihsahn started harrassing me. Initially he offered to buy it, but when I didn't give in his offers turned to threats. This morning I woke up with a big lump on my head to find out the blade was missing. It is not too difficult to guess who is behind this. And he will pay. I did some research about this Lord Ihsahn. Nobody knows much about him. He keeps a private profile and spends most of his time in his secluded summer mansion in the mountains. Tonight I am going to jump over his wall and get the blade back. No one steals from me. Strange...the moon is full but there is no moonlight...

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Insanity's Crescendo v1.2
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