Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

It’s a long time to wait to payback the Brotherhood of Fire but you don’t want to go into their nest without the artifact, so you begin the journey to Italy. Then, after two weeks of difficult travel, you finally arrive and start planning the job. Canzo is a little village down on the lower part of the mountain with the curious name “Horns”. After a good nights sleep at “the Wild Boar” you look around you and see a strange thing! The people here seem to be more like you than those in your homeland. You then start to follow the main path to the nearest point beside the Horns... they are two particularly enormous rocks on the top edge of the mountain, which resemble a pair of animal horns. You, as always, check the map and see that the route shown will lead you to an infamous Inn, where you can find some information about Lord Kanfass. In the process, you can also find a way to fill up your, by now empty, pockets.

Preview
Horns of Canzo part 1 - A Long Way Up Deluxe
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