Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

The age of earthquakes,famine,and war has come! Times are rough, as Toxic rock is spewing from the earth. Volcanoes are active, and water and land creatures are dying of Toxic poisoning. Food and water are scarce. The cities are suffering from being heavily reliant on mountain water run off. People are moving about the globe, attempting to find safety and clean food to eat. I overheard a couple of thugs speak of a Hammerite fortress located in the Mountains. They spoke of a Hammerite shipment of steel and rivets, and a precious war hammer known as the "BloodStone Hammer". Supposedly, the Hammer was used in a great war, and was so named because of all the blood it spilled. It is said to be spotted with rubies and gems, and inlaid with solid silver and gold. I bought the thugs more mugs of ale and assessed the job as a good bet for shaking up some loot I need for catching up on my rent. Food is worth almost as much as gold, and water is even more precious now.

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Hammered English
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