Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

This, Finals at the Academy, is the first mission in my planned 3 mission Prequel campaign (Finals at the Academy, True Dreams, and Graduation). The campaign is set prior to the start of The Dark Project . . . Artemus brought Garrett to the Academy when Garrett was old enough to begin his formal training as Keeper acolyte. Garrett excelled under the careful, balanced class work. This mission begins as Garrett undertakes his final examination as a candidate for initiation into the Keepers' Delphanic Order.

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Finals At Academy En v02
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