Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

I had decided to take a little rest after unsuccesfully finding the Darkstone Gem and unfortunately doing some errands for the Keepers when Artemus came to my appartment. According to him, the dagger that the rich fellow 'gifted' me was being used as a tracking device. Scary. Since I'm not someone to be told what to do or be spied on I found a better use for the dagger in the pawn's shop. Apparently its magic turned it into golden coins, which really unsettled me for a little while. I had planned to go to the man's house for another briefing but considering what the Keepers told me, I'm not willing to take the risk of knocking on the front door and explain things so I might as well invade his lordship's privacy, find some information and take the gemstone for myself. Artemus, always useful, pointed me to a sewer where he left me some equipment and more information on the Dark Sect. Sounds like the perfect place to start my visit to the local nobility...

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Darkstone Gem chapter 2 part 1 of 4
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