Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

The World has changed. The Earth and it's People are Crying out for answers. The Keepers usually unseen unless they choose to be seen have placed glyphs throughout the lands. The Glyphs not unseen by Garrett, steal his curiosity. The Hammerites have increased their activities, and for some unknown reasons have established themselves once again, in the "The Haunted Cathedral" Now Excorcised, the Hammers have gathered to do "Thy Builders Work" The Cathedral and it's Shrines, hold memory of Saint Yora, Saint Jenel, Saint Tennor, and Saint Vale. The Victorious Saints who continually fight the evil in the World. Meteor's and Comet's are frequenting the night skies. The Moon has turned red ,and rumbles of earthquakes stir great fear into the hearts of men. Last night at the Taffer's Tavern, Fingers the Fingerman spoke a little too loudly, mentioning something about something "suspicious" at the old institution. Garrett's keen sense drives him further,

Preview
Cataclysmic Final v1.3
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