The Old World is a top-down 2D Sandbox RPG focused on a dynamic game-play as well as creating a rare interaction with the environment and AI inside the game. The World is randomly generated, allowing for a fresh new start of an adventure every time you choose to create a new character. With an ever-changing World where history is made every second of game-time. You're apart of creating that history, every choice you make will have an impact on the world, Whether it is a good or bad impact is your choice to make. Villages may arise from only a handful of people and may in time either grow and bloom into a larger settlement or crumble and fall. You have all the choices in the world and more, nothing is nothing pre-determined. Everything is yours to change if you so wish. The World is yours for the taking. No Limits, Pure Sandbox.
Today I'll be explaining the fairly unique and awesome Conversation System which is used to interact with AI and between AI units as well.
the old world: conversation system
Lighting, Networking, Transitions, you want 'em we've got 'em!
the old world: lighting, networking and transitions
Implemented a new Crafting System which allows for customizability down to the level of choosing the Hilt and Blade for your swords.
the old world: crafting system addition video
Today I'll be explaining a dynamic lighting implementation and I bring gifts of musical theme!
the old world: dynamic lighting explained & new dungeon music
Short video showing off one of the ways you can build a house, Time Dilation Field, Random Teleportation and also explain the new map system in detail.
the old world: building a house & new map system inc.
Alpha Trailer & Help support The Old World and quickly push it into Alpha!
the old world: alpha trailer & indiegogo!
Showing off a small Combat Stress-test Teaser video, Explaining new Improvements and explaining a bit more about the Infuse System and a Buff/Debuff System...
the old world: combat stress-test teaser video & major improvements
Fancy new video update and also implemented a heap of new Primary and Secondary Attributes for the Player System and also added them to the Item System.
the old world: player & item skills/attributes
New video update, Minion system and fancy new concept music!
the old world: new video update (minions, fire, map system)
Fancy new GUI change that will allow for a lot of neat new things. Update on the release date of the Alpha.
the old world: gui actionbar split & alpha news
Stealth Mechanic Suggestion that I'd love to get some feedback on. Improvements to the Empire System.
the old world: stealth system suggestion & empire system update.
Just scratching the surface of what the Empire system is for and how it handles internally. Currently a bit ill but will be back to working very soon!
the old world: empire system explained.
Complete Fire System implemented. Showing off some Fire destruction.
the old world: fire system
Humidity & Clouds have now been added. Minor updates to the World Map.
the old world: humidity
Map Generation Updates, Temperature, Snow, Humidity, Rocks, Copper Veins Cloud Generation and all that other sweet jazz.
the old world: map & map generation updates.
Snakes on Fire, Video of Fancy Crafting System and some Map Generation update news.
the old world: snakes on fire & video of fancy crafting system
When using the crafting system a list of current craft-able items will show up on the right hand side. Crafting requires different Doodads & Different...
the old world: crafting system fully implemented
Lots of Magics, Scrolls new Items, new Animation System, new Temperature System, Some new graphics from Ironstrom and soon to come lots of epic sounds...
the old world: magic, scrolls, items, animations, temperature & misc.
New video showing off graphics and new features as well as some more news.
the old world: video! notifications, map generation, website & other news.
Started re-designing and re-skinning the GUI as well as begun implementation of several more items and a Notification System. Also update on Alpha release...
the old world: gui makeover & alpha news.
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