||An RPG Maker VX Ace horror game|| Rumor has it, there is a haunted house on the top of the hill. Anyone who enters do not leave. Bested by your curiosity, you walk to it's doorsteps and walk inside. The door suddenly slams behind you. What secrets will you unfold? || Approximate Game Length: 1 hour || This game contains many puzzles: some requires common sense, others within the text. The amount of choices in this game is derived by you, the player. Foolish choices may kill you, so think first before picking. The are three ultimate endings, all significantly different from another. Repeat playthroughs (beginning to end) can cut gameplay to 30 minutes, thus replay value for all three endings is much encouraged. || Developer's progress: Much of the game is finished. All that's left is polishing (art/sprite-work) and debugging. Release date may come earlier or later than expected. || For the best updates, subscribe to my youtube channel linked via Homepage. ||

Post news Report RSS Dev Blog - Stress Testing for Bugs Today

With the crappy, rainy weather today, I'll finally have the chance to lock myself indoors and work on Caster's Trap.

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My goal for the day is to look for any possible bugs and fixing them. It's an extremely tedious and boring job, but it's all part of the finalization step. Thank god the game isn't too long to playthrough (ahah). I know that's what beta testers are for, but being a solo developer in this project, it can be quite overwhelming upon receiving a list. However, I do plan to have beta testers once I finish all I believe I can. Afterall, a single person cannot find all the bugs by themselves. Besides bug testing, there's still credits, highlight to see spoiler->post credits, and a bit of sprite work to do.
I'll try to keep my indieDB updated to its utmost potential, but my best updates can be found on my YouTube channel. I plan to make an "About Caster's Trap" video soon. I'll probably post it to indieDB as well, but updates will definitely come first and fastest via my channel.

Thanks for tuning in, I'll keep you guys updated.

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