First Person Dark RPG. Follow the adventures of... blah blah blah... What is this game about? Secret Areas. Immersion. More Items. Crazy Combat. Burning Enemies, inflicting curses on them, cutting their limbs, stealing their life essence and adding to your own, owning them, chocking gas them, talk no jutsu them to death, perform sideways swirling combo attack of death, turning them to stone, slowing them with a frost aura that you don't even know what item is coming from because you didn't bother to spend points into INT, more items, more items, secret areas, secret areas that you can only find by finding other secret areas. Acquiring power through any means and owning everything, eternally. That is. If you survive. For people who want more.
New player character design, movement system and animations. There are 3 main stances: Normal, Combat and Sneaking, with different animations for each...
the wanderer - first gameplay video: movement & stances
New items and material effects. A dark artefact called Th'Ernadrul Relic that slows your foes with each attack that they inflict on you. Moving texture...
the wanderer - new dark artefact & dynamic materials
This article showcases the transition to UE4, and how the environment of the first area of The Wanderer, called The Abandoned Mines looks like in Unreal...
the wanderer - transition to ue4
An introduction to our current project: The Wanderer: Bloodthirst , a First Person RPG with Puzzle and Horror Elements.
the wanderer - introduction
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