The UnReal World version 3.14 is out!
It features a lot of improvements, mainly in the combat system:
The non-player characters now have as detailed wound system as the player. Not only do wounds affect the fatigue rate; injuries in specific body parts are considered also. So, hitting an enemy to his leg would sure slow him down!
When you get attacked by an enemy you can now choose to counter-strike - which can lead to rather nasty results... Of course the good old block, dodge and ignore are still available.
All the weapons have different modifiers for attack and defense. This means that two combatants with knives are balanced, but spear vs. knife is an uneven battle. And if one of the combatans falls down or fumbles with his strike, the other will gain a tactical advantage, ie. an immediate extra turn.
If a combatant or an animal is knocked uncoscious, it is possible to perform a death-blow strike, for example to cut his throat veins. The same goes for player character.
Missile combat is now more accurately simulated. You can aim at specific body parts, and the
size of the target is taken into account. Each shot is traced tile by tile, and deviation from optimal aim can result in the arrow hitting something else instead of the intended target. It is also possible to practice arhery by shooting at stationary targets like doors or trees.
For a detailed list of new features visit the game homepage at www.iki.fi/urw