Go to the official website for a full version of this article at: Universeprojects.com

The Concept Video

Just in case you missed it, here is the concept video...

(Also note that the full version of this article can be seen at Universeprojects.com)

A Brief Summary

So now you have a vague idea what we're trying to make, but let me take a moment to summarize. We're creating a video game, similar to an RPG, that is capable of supporting millions of players, in the same game world, at the same time. The very first players who enter the game will notice the planet they appear on is completely devoid of human infrastructure; they appear on a planet that has developed only plant-life and animals. Now, the perspective of the game will be 1st/3rd person in that the player will control a single character in the game and will control only their character's actions in the world. There will be no NPCs in the world, every character is a real player.The game will simulate human needs in that player's characters will need to eat and drink. Characters will need to find shelter and need to avoid being too cold or too hot. Characters will need to defend themselves and their belongings from animals and other players. Characters will be able to invent their own tools, skills, buildings, and even weapons, to assist them in meeting their needs.


How does this game relate to other games?

Many games have some similarities to the Universe Project, but that's because most games are based on real life, the one thing we can all relate to, and the Universe Project is truly a game based on real life. So it is like Sims, Minecraft, World of Warcraft, Ultima Online, and nearly every RPG. But none of these games really help you understand the universe project better than life itself.If you, in real life, were suddenly dropped on a bare Earth that no human has ever touched, what would you do? Your answer would likely be exactly what you would do in the Universe Project.


The Universe Project Philosophy

Traditional massive online games evolved from pen and paper style games; from a time when there was only so much you could keep track of before it got too tedious to play. But while computers and technology have advanced enough to better model the human experience in a game environment, games have continued idly down this path of game model simplification.We believe it is time to break this paradigm. Games don't need to have a simple start and end; they don't need to simply simulate one aspect of life. We're ready to experience video games as a true and un-coddled participant in an alternate reality. We're ready to enter a vibrant and active reality that emulates our own, with no excuses and no deception, just the pure and simple emulation of the real world, where game mechanics only exist to ease the disconnect players face in a GUI.


Who are "we"?

The Universe Project team includes myself, a number of colleagues of mine who have contributed to the Universe Project over the years, and the participants of the Open Development Program. Up until now, the Universe Project has been something we've only done on the side; a bootleg project if you will. This is why it has taken so long to put together the technical demos that you've seen in the video at the top.


How much progress has been made so far

A number of different technologies have been experimented with over the years, but the latest and final technology has been settled on. The game will be made using HTML5 and a series of asynchronous communication transports between the client and server (with fallback support for: WebSocket, Flash-Emulated-Websocket, Comet, Long-Polling). The server backend will be made up of homegrown java modules and hypertable for the database (a speedy and highly scalable open-source BigTable implementation).


Technical Demos

Here are some of the more interesting technical demos that we have put together. Please note that these are only the graphical demos. Other technical tests have been done including: Hypertable testing, asynchronous communication using the Atmosphere framework, and other frameworks that are still in the works. Most of them were not meant for public consumption so they don't have the same kind of polish that you should expect from our work.

Please see the previous video for the animated version of these demos.
First PDA Test Networked PDA Test Top-Down HTML5 Graphics Test Isometric HTML5 Graphics Test Spacewar HTML5 Graphics Test

Find us on Facebook at: Facebook.com

Find us on Reddit at: Reddit.com
Find us on YouTube at: Youtube.com
Find us on Twitter at: Twitter.com
Join the Universe Project Community Forum:Groups.google.com

Image RSS Feed Latest Screens
An actual screenshot of the "Space Game" tech demo Top-down mode concept art Isometric view concept art
Media RSS Feed Latest Video
Post comment Comments
Pantherea
Pantherea Apr 27 2013, 3:57pm says:

Ooh! Me wants it! Can't wait till next spring!

+1 vote     reply to comment
lents12
lents12 Apr 15 2013, 2:58pm says:

Holy. Crap.

+1 vote     reply to comment
Zultra
Zultra Mar 19 2013, 3:26pm says:

Can't wait to play.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
The Universe Project
Developed By
Emperorlou
Engine
Custom Built
Contact
Send Message
Official Page
Universeprojects.com
Release Date
Released Mar 3, 2014
Game Watch
Track this game
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Realistic Sim
Theme
Realism
Players
Multiplayer
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote The Universe Project on your homepage or blog by selecting a button and using the HTML code provided (more).

The Universe Project The Universe Project
The Universe Project
Statistics
Rank
4,679 of 23,666
Last Update
1 year ago
Watchers
22 members