"I awake once again. Shackled. Beaten. Broken. And yet there is hope. An opportunity..." Enter the darkness of The Tower. A unique, constantly expanding dungeon crawling experience. Use your hearing to find your way through the breathless shadow of the tower's corridors. Revel in torchlight for a brief moment, as the next corridor beckons. Because in this god forsaken place...only the hope of seeing the long-forgotten sun once again will save you.
An underwhelming experience for certain.
I started the game unable to start out of fear that it would be scary (what can I say? I'm a wimp!) but was disappointed when I actually -did- play the game.
Granted this is beta, this is a review subject to change in the future.
Navigating the tunnels was not a difficult task. It was as simple as looking back at the last light source and pressing A or D. There was no challenge to the game. Additionally, you can interact with objects at any distance. I can be across the field in the House sequence and click on the shovel in the toolshed and successfully have it added to my hands. The most difficulty I had with this game was finding the key to the front door. The blurriness and a complete lack of any visual cue had me searching Desura to see if anyone else had found the key.
The initial title sequence's tower has -too- much bloom. The white washes out the brick. The dream sequence's blurriness in the house was distracting.
Despite those shortfalls, the game had amazing sound effects. I am in love with the flute that plays when you start the game. Despite the blurriness in the dream sequence and the bloom washing out the features of the brick with white I must say that the graphics were actually pretty good.
The shortfalls definitely outweigh the positives as far as this game is concerned. Hopefully a full featured release will hold more promise than the "beta" the game is currently in.