"I awake once again. Shackled. Beaten. Broken. And yet there is hope. An opportunity..." Enter the darkness of The Tower. A unique, constantly expanding dungeon crawling experience. Use your hearing to find your way through the breathless shadow of the tower's corridors. Revel in torchlight for a brief moment, as the next corridor beckons. Because in this god forsaken place...only the hope of seeing the long-forgotten sun once again will save you.
I like the narrative feel of it. Also, the plot is simple, but effective. Hope I get to learn the reason he was imprisoned.
I have only played the beginning so far but the moment I passed through the darkness I really felt that this was genius... I have surround sound headphones and it took a while to adjust but then I heard the water and decided to head towards the noise. I could sense the distancing and the placing of the water through my headphones and I walked towards it and splashed the water... I was amazed when I heard a faint sound of air and follwed that toi the next area. I havew never played a game that requires senses and I instantly want more. I congratulate you. However are you going to put a price on it? And I have a good computer but it stills lags? However amazing game and so far have been fascinated. I don't give 10s ever but after seeing well hearing this and that it actually worked and I had to rely on senses I was astounded. I was tempted to give 9 since I donnt know what is up ahead but I thought the genius behind it all was magnificient?!
Great Game, really :D love it, I can't wait for the updates
An underwhelming experience for certain.
I started the game unable to start out of fear that it would be scary (what can I say? I'm a wimp!) but was disappointed when I actually -did- play the game.
Granted this is beta, this is a review subject to change in the future.
Navigating the tunnels was not a difficult task. It was as simple as looking back at the last light source and pressing A or D. There was no challenge to the game. Additionally, you can interact with objects at any distance. I can be across the field in the House sequence and click on the shovel in the toolshed and successfully have it added to my hands. The most difficulty I had with this game was finding the key to the front door. The blurriness and a complete lack of any visual cue had me searching Desura to see if anyone else had found the key.
The initial title sequence's tower has -too- much bloom. The white washes out the brick. The dream sequence's blurriness in the house was distracting.
Despite those shortfalls, the game had amazing sound effects. I am in love with the flute that plays when you start the game. Despite the blurriness in the dream sequence and the bloom washing out the features of the brick with white I must say that the graphics were actually pretty good.
The shortfalls definitely outweigh the positives as far as this game is concerned. Hopefully a full featured release will hold more promise than the "beta" the game is currently in.
A refreshingly novel approach to interactive sensory entertainment with well-done storytelling to keep it enthralling. Lots of potential.
Really great idea! Can't wait to see more of the game in the future.
Very ambient and immersive.
Brilliant game and an absolutely genius game concept!
I was sceptic at first, a total darkness sound guided game, but they made it work perfectly =3
pretty damn good
Wow, I want more!
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Highest Rated (7 agree) 10/10
I have only played the beginning so far but the moment I passed through the darkness I really felt that this was genius... I have surround sound headphones and it took a while to adjust but then I heard the water and decided to head towards the noise. I could sense the distancing and the placing of the water through my headphones and I walked towards it and splashed the water... I was amazed when I heard a faint sound of air and follwed that toi the next area. I havew never played a game that requires…
Aug 27 2012 by Avastrat
Lowest Rated (6 agree) 1/10
I tried the game and I have to say, it's very bland. I do like the commentary but half the time it takes me out of the situation. The combat is non existant and seemingly no reason for it. I can see what you are trying to do but at the moment it's a boring experience. I would like to try it again later down the road to see if you change / improve things. Like an earlier poster stated, do not remove the control from the player. I would also have to say, don't have commentary right before a sequence…
Aug 28 2012 by vtecem