The Tavern uses a new approach to role-playing. You play as mercenary named Nalia - a single mother who tries to earn enough coins to survive the winter. Your children need you to come back, but how are you going to act seeing the cruelty and rottenness of the outside world? After all, the monsters, dark magic and barbarians from Southern Tribes are nothing in comparison with the human iniquity.

No fillers, no grinding, only your decisions and the story - complex as a visual novel, interactive as an RPG. All this takes place in a grim, dangerous fantasy world where the main goal of entire civilizations is survival.

  • Immersive, complex dialogues filled with player's decisions;
  • Narrative battle system;
  • Multiple endings;
  • Unique, personal story;
  • Non-linear, elastic plot;
  • Estimated playtime - between 1.5 and 3 hours.
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Hello, hello and welcome!

Goodbye, 2017! What a weird year it was, quite globally even. In the world of gaming we saw huge shifts, such as underhyped Nintendo Switch overcoming all expectations, the MicroGambling Wars, the incoming death of American net neutrality or a new phase of indiepocalypse related to Steam Direct. So many things, so many games, so little time. At least we saw some great titles as well.


In the middle of all this, Moral Anxiety Studio reached some significant milestones. Not only we released our very first (and very humble) video game, a VN-RPG hybrid The Tavern, but we’re currently getting very close to finishing our next production - a fantasy pixel art Visual Novel called Tales From Windy Meadow. Let’s introduce some new concept arts and cool details that we achieved this month, shall we?

- Concept art teaser -

In the first week of December we made a short video highlighting some of our concept arts and introducing the overall music style we are looking for. The video was mostly shared on Facebook, but we have a YT version as well:

And if you like our music...

- Pixel art speed draw -

One of our artists, Andrea Zevallos, agreed to send us the recording that shows the drawing process standing behind one of the NPCs that we’re going to use in our game. You can see the video, as well as two full music tracks from our game, below:

- Map -

One of the best ScreenShotSaturdays we had was strictly related to the map of Windy Meadow, which we not only introduced, but also presented some step-by-step devlog highlighting the process of creating the final version of this picture:


Also, we wanted to thank you for all the follows, likes and shares that you gifted us during this year, especially on Facebook and Twitter. We’re still new to managing social media and we appreciate your trust. : )

We hope that you’re going to member this year as a fine one and we promise to deliver you some amazing video games in the future - even in the nearby future. : )

Happy new year!


Tales From Windy Meadow - November Update

Tales From Windy Meadow - November Update


November devlog from the developers of Tales From Windy Meadow, fantasy pixel art Visual Novel.

The Tavern - RPG/Visual Novel hybrid - now available on Steam

The Tavern - RPG/Visual Novel hybrid - now available on Steam


Moral Anxiety Study launches its first video game!

"The Tavern" is ready and we're looking for reviewers!

"The Tavern" is ready and we're looking for reviewers!


If you are a reviewer who likes video games with great storytelling, we have something for you!

The Tavern - June Update (#1)

The Tavern - June Update (#1)


First pre-release let's play on YT; demo is now available on our website; some writing tips for game-writers.

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The Tavern - Official Updated Demo

The Tavern - Official Updated Demo


The updated, official demo of The Tavern, RPG/Visual Novel hybrid, is now available.


It's great to see rpg's like yours are beginning to look past the typical tropes that have defined the genre in recent years.

Having been raised by a young single mother in a very poor environment myself I would really like to thank you for creating someone as unique and complex as Nalia as your main character.

So far you have captured a struggle that many of us are still facing daily superbly, some aspects could use a little polish but I doubt I could have asked for anything more.

Cheers, and good luck with all future development. I look forward to seeing more from you guys.

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MoralAnxietyStudio Creator

I'm so happy to see your comment, Beenjammin. We'll try to provide even better and more polished game (and characters!) in the future.

I'm sure the best days of video game stories are still ahead of us.

Reply Good karma+3 votes

This looks very interesting! Hope development goes well for you guys! I'm gonna be keeping a close eye on this one.

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MoralAnxietyStudio Creator

Thank you very much! The beta tests are going really well!

Reply Good karma+2 votes
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Jan 13 2018

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#pixelart speed draw for our #indiegame. : )

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