The Tavern uses a new approach to role-playing. You play as mercenary named Nalia - a single mother who tries to earn enough coins to survive the winter. Your children need you to come back, but how are you going to act seeing the cruelty and rottenness of the outside world? After all, the monsters, dark magic and barbarians from Southern Tribes are nothing in comparison with the human iniquity.

No fillers, no grinding, only your decisions and the story - complex as a visual novel, interactive as an RPG. All this takes place in a grim, dangerous fantasy world where the main goal of entire civilizations is survival.

  • Immersive, complex dialogues filled with player's decisions;
  • Narrative battle system;
  • Multiple endings;
  • Unique, personal story;
  • Non-linear, elastic plot;
  • Estimated playtime - between 1.5 and 3 hours.
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Hi, gals and guys! We recently appeared in some new places and since our Twitter doesn't reach everyone, we would like to give you a chance to find our newest updates. : )

Pre-Release First Impression

First of all - a cool youtuber, Drifty, made a first impressions video about The Tavern. He gave us some nice feedback and unfortunately turned out he's not really the target of our game since he prefers action over the Visual Novel parts. However, the comment section of his video is pretty heartwarming. ^^ It's just great to see how people are getting into our ideas!

Demo Is Available!

If you are not sure what do you think about our game, you can now play our official demo! You can easily download it from our website, not registration required.

New Article Series For Developers/Game Writers

We want to give something back to the developing community. Just recently a short text from our writer was published on It focuses on writing tips related to overused plot clichés, which we definitely should start hating. You can expect a new topic (and a new cliché) every weak. : ) The current theme - "Spread Diary Entries".

See you soon!

The Tavern’s Target Audience

The Tavern’s Target Audience


Our game is pretty weird. Are you a part of its quite specific audience?

Welcome to The Tavern!

Welcome to The Tavern!


An introduction to the upcoming half-RPG half-Visual Novel PC game "The Tavern".

"But you should go to the counter!" – Fixing A Bad Design

"But you should go to the counter!" – Fixing A Bad Design

Design/Concepts Tutorial

We made a mistake in our design and we think it’s quite an interesting one, even if it’s rather small.

Nalia enters The Tavern – designing our first hero

Nalia enters The Tavern – designing our first hero

Design/Concepts Tutorial

Moral Anxiety Studio is getting ready to release its first video game – The Tavern. While the beta tests are in progress and I try to polish the game’s...


This looks very interesting! Hope development goes well for you guys! I'm gonna be keeping a close eye on this one.

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MoralAnxietyStudio Creator

Thank you very much! The beta tests are going really well!

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The Tavern RPG
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Latest tweets from @moralanxiety

Damn, @ExtraCreditz, this music track is amazing! #gamedev #history #fantasy

7hours ago

#TheTavern is a part of a #darfantasy world, a place unknown even to its inhabitants. #indiegame #indiedev

10hours ago

One of the greatest pixel artists out there. #pixelart #gamedev #indiegames

13hours ago

RT @MoralAnxiety: Our latest article, about the boring-ass vengeance cliché, is up on @rpgmaker! #gamedev #indiedev #rpg #storyteling

Jun 23 2017

"We love the solemnity of the forest. Its silence enshrouds us." Photo source:

Jun 23 2017

Our latest article, about the boring-ass vengeance cliché, is up on @rpgmaker! #gamedev #indiedev #rpg #storyteling

Jun 23 2017

Our article about women-have-to-use-bows cliché got a lot of interesting comments! #storytelling #gamedev #indiedev

Jun 22 2017

A great motivational quote for us - we decided that #indiegame #TheTavern is going to be focused on People.#indiedev

Jun 21 2017

Because of many private issues we are late with this week's "Clichés to Hate" article, but we're getting there soon! #indiedev #storytelling

Jun 19 2017

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