“The Running Dead,” will basically be an infinite runner that keeps getting harder the longer you run, and will have zombies that will come after the player when he/she is a certain distance away.
We will be focusing on delivering an Alpha/First Playable by the end of July with a majority of the environment assets, Player character, Enemies, GUI, and few animations done by then. Once we reach our goal we will be able to move forward to our beta.
Posted by Sbarrion on Jul 12th, 2014
Hello everyone it's our first post for The Running Dead, and we want to let you know our current project status.
Custom Texture Packer W.I.P in Unity (Can hold 16 texture or more)
Paul our lead programmer/ level designer has created a texture packer tool that allows models to share the same material by packing their textures together into atlas files and updating their UV coordinates. This will allow for fewer draw calls when running the game.
Paul has also made this tool available for everyone to use with this tool you can pack textures together into their own atlas textures and output the UV data to an XML file.
Finished adding in the rest of the textures for the level assets which are packed into atlas files for diffuse, spec, and normal maps. Updated player controller and added new player model to use mecanim system and better looking animations. Added rifles and working on adding other various weapons to the game. Various other bug fixes and improvements to the code. Working on adding updated zombie models to the game and improve their AI and spawning behaviors, as well as giving them new mecanim controllers and animations.
T.R.D Alpha Game-Play Test with Player Model
H.D.R.I/Driving Feature level test
PLAYER CHARACTER: THE SURVIVOR
T.R.D Alpha Weapon Concept Art
T.R.D Alpha Level Asset Trailer Truck Model Completed
We will be bringing more updates very soon once the enemies are in-game and tested. We will show an updated game-play video soon after. Appreciate you guys looking at our work and can't wait to show more very soon. =)