Lockdown Protocol is a high score oriented shooter/platformer game with built-in level editor and basic network multiplayer support.
Although I still won't set an exact release date, I can tell you that the first public release for the game is nearing.
Posted by fractilegames on May 28th, 2011
I'm preparing for the first public release. The game is not as "ready" as I had hoped, but I will probably soon make the first release anyway. The long-waited summer is finally here, so I will probably be spending even less time working on this project. This does not mean that I'm going to abandon this project, the development will slowly continue.
Currently the game has only been tested on about 10 different computers. What it needs now the most is more testing. Before the public release I will make at least one test release for a small group of testers and then fix the most critical problems found before the public release. One big decision to make is whether the multiplayer game works well enough to be enabled in the first public release or not.
I wasn't supposed to add any new content before the first release, but I came up with an idea and just couldn't keep my hands off. I created one more single player level. This one requires some jumping from moving platform to another. Here's a screenshot from it:
The pillar lights in the back are also an addition that I wasn't supposed to make :)