Lost labyrinths were created by an ancient civilization far ahead of its time. It exploited the power of crystals to operate "machines" that their used to work or live. When the Great War came, the crystals were hidden in several mazes. Some were underground, others hidden in the mountains. It did not take another people steal crystals ...
 Hundreds of years later the lost labyrinths have become a myth, like Atlantis. It was even said that who successfully find the crystal maze lost will become invincible! You are a treasure hunter and you have found the entrance to a strange cave. Can you get out alive and discover the truth about this myth?


The game can be freely downloaded from Windows Store for Windows 8 here. There are also desktop beta builds that you can download from this page.

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Blog RSS Feed Report abuse Latest News: The Lost Maze : The remake with Unity

0 comments by demonixis on Mar 29th, 2014

Thanks to Unity, it's really easy to recreate the game! Adding more features and content is fast and easy. For now all levels are fully ported and I've recreated some textures. I added a new FPS controller, a new UI, and some other cool things such as day/light system and rain ! I hope you'll like it.
 I will replace the existing version with this one when it's finished. The game will be released on Windows, Linux, Mac, Web (via the Unity Web Player), Android, Windows Phone and Windows Store !

Nice program isn't it ?

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The Lost Maze "Desktop Edition"

The Lost Maze "Desktop Edition"

Aug 27, 2013 Full Version 0 comments

It's finally here ! The new version of The Lost Maze for Desktop with new UI and translations (French and English) is ready to download. The game work...

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The Lost Maze
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Released Dec 24, 2012
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Latest tweets from @cyannick

@ProBuilder3D @unity3d and spread the word that ProBuilder + ProGrid are the best couple of tools for building levels in Unity ;)

9hours 2mins ago

@ProBuilder3D @unity3d I can't submit it to the forum because it's not a pure remake of an existing level ;) But I can share it everywhere

9hours 3mins ago

@ProBuilder3D @unity3d It's not a remake of an existing level but my main inspiration is the first level of Doom, the structure is the same

10hours 43mins ago

Building an oldschool level with @ProBuilder3D and @unity3d is so fun #ScreenshotSaturday

15hours 21mins ago

Travailler six heures par jour, un nouveau projet suédois | Slate via @slatefr

17hours 14mins ago

#FF @Mi_Clos @FibreTigre pour leur parcours avec #OutThere c'est motivant de lire vos aventures les gars, merci :) cc @Drakulo @salemlab

Apr 18 2014, 10:39am

@Xanmia have you the same issue ?

Apr 18 2014, 10:35am

Ejecta and babylon : Z-Buffer issue ?

Apr 18 2014, 9:24am

Reportage sur #OutThere de @Miclos #noco #Nolife #Reportage

Apr 18 2014, 6:59am

#FF et bienvenue @clementlvsr sur Twitter c'est un membre de l'équipe @Agence_WanaDev et @wanaplan et il est au taquet sur la 3D et #WebGL

Apr 18 2014, 5:54am

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