The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
The Finish Line is the one man team Humean games first game. It is being developed in the Unreal development kit. The game aims to be a racing game that can be used for some serious racing but at the same time can be used for a good laugh. This is why the game will feature many different options and not just conventional tracks, the game will feature open maps like a desert to explore alone. The open maps will have hidden secrets and some cool things and different things to try out if you can find them! The racing which is the main part will feature a variety of weird and wonderful vehicles including tractors, street sweepers and more.
A quick tutorial on how to bank corners in UDK. Including a video.
Posted by Humean_games on Jul 31st, 2012
Basic Level Design/Theory.
This tutorial shows how I made the banked corners for the oval in The Finish Line. Firstly I raise the outer part or the corner to a height say 2000uu. Continue you moving down in steps of about 250uu depending on how steep you want it to be. Next smooth them out as one so that they are not bumpy any more and you should get a nice banking. Finally smooth out the entry and exit so not to crash and we're done :)
Video showing it.