I'm recommencing the development of this game. It will be completely revamped, so the current screenshots are outdated. I will be remaking everything. Weapons will probably be sourced, since I always get the perspective wrong when I make them (unless someone else wants to make weapons and join the team?). Everything else will be made by me (unless anyone wants to join the team and help out?).

Report article RSS Feed The Caverns 3 Update Two

New update about the themes and updates to the game The Caverns 3.

Posted by cork279 on Jul 12th, 2013

So I wanted to put a few questions out there. Not sure who follows this game or who will answer, although any feedback is hugely appreciated.

As you may see if you follow the game I'm currently working on the environments for the first part of the game. Currently I am working on two environments, currently "the caverns" for level 1, part 1 and the "temple" theme for level 1, part 2. The caverns currently look like this:


The temple themed levels currently look like this:


Soon I'll also be updating the interface to a custom one, but in the future I'll probably update it yet again. One question I had about this part was, what other themes would be suitable for the game? I know I'm writing the story-line, but I'm sure I could fit in any new theme ideas as long as they're not too wild.

Another you thing you'll notice in the screenshots is the dark overlay, which I wanted to make the caverns look darker and add atmosphere to the old-school style graphics. This overlay will run externally to the game engine, since I don't have access to the source code so there's no way to integrate it. To reiterate what I said in the last update the engine is very limited but I'm planning on a few things to overcome these limitations such as the external application that'll act as a menu where I'll compile each part as I update them. Hopefully also an auto-updater, and as well as this it'll play the in-game music since the engine only accepts the midi file format which will cause many problems.

Some other questions I had in mind were:
What weapons do you think would be suitable for the game?

What enemy creatures should I add?

Are there any environmental objects you had in mind? (considering the appearance of the engine)

I like getting other peoples perspectives and ideas for the game, so anything is hugely appreciated. Also if anyone is interested in working on the game contact me here on ModDB. Things I do not need help with currently are story writers and soundtrack artists, but that's all.

Not too long an update this time around.
Thanks for reading,
Cork279

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
The Caverns 3: Epic Journey
Platform
Windows
Developer & Publisher
Malaya Studios
Contact
Send Message
Official Page
Sites.google.com
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
The Caverns 2: Uprise
The Caverns 2: Uprise Indie Single Player First Person Shooter
The Caverns 3: Epic Journey
The Caverns 3: Epic Journey Indie Single Player First Person Shooter
The Caverns: Below
The Caverns: Below Indie Single Player First Person Shooter
Related Engines
Raycasting Game Maker
Raycasting Game Maker Public Domain Released Dec 31, 2006
Related Groups
Malaya Studios
Malaya Studios Developer & Publisher with 3 members