The Caverns 3 is a revitalization of the previous games. I will go into much more depth. Overall there will be 200 levels (200 rooms, 10 large levels), many more enemies, more weapons, more interesting environments and enhanced attention to level design.

This, like the previous two games is in the style of early FPS's such as Wolfenstein 3D, Doom, Hexen and Quake.


Updates Incoming Soon

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Progress:
Textures/Sprites: 20%
Music: 15%
Story/Ideas: 50%
Level Design: <1%

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So I wanted to put a few questions out there. Not sure who follows this game or who will answer, although any feedback is hugely appreciated.

As you may see if you follow the game I'm currently working on the environments for the first part of the game. Currently I am working on two environments, currently "the caverns" for level 1, part 1 and the "temple" theme for level 1, part 2. The caverns currently look like this:


The temple themed levels currently look like this:


Soon I'll also be updating the interface to a custom one, but in the future I'll probably update it yet again. One question I had about this part was, what other themes would be suitable for the game? I know I'm writing the story-line, but I'm sure I could fit in any new theme ideas as long as they're not too wild.

Another you thing you'll notice in the screenshots is the dark overlay, which I wanted to make the caverns look darker and add atmosphere to the old-school style graphics. This overlay will run externally to the game engine, since I don't have access to the source code so there's no way to integrate it. To reiterate what I said in the last update the engine is very limited but I'm planning on a few things to overcome these limitations such as the external application that'll act as a menu where I'll compile each part as I update them. Hopefully also an auto-updater, and as well as this it'll play the in-game music since the engine only accepts the midi file format which will cause many problems.

Some other questions I had in mind were:
What weapons do you think would be suitable for the game?

What enemy creatures should I add?

Are there any environmental objects you had in mind? (considering the appearance of the engine)

I like getting other peoples perspectives and ideas for the game, so anything is hugely appreciated. Also if anyone is interested in working on the game contact me here on ModDB. Things I do not need help with currently are story writers and soundtrack artists, but that's all.

Not too long an update this time around.
Thanks for reading,
Cork279

The Caverns 3: Update 30th June

The Caverns 3: Update 30th June

News 0 comments

Just an update on the re-development of The Caverns 3. Mainly about the limitations of the engine and how I'll try to overcome them.

Comments
Isaiahere
Isaiahere

How do you get Doom textures?

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cork279 Creator
cork279

Sorry about the late reply. You'll have to find them online for download, otherwise I'm unsure.

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Pablo-- Creator
Pablo--

Changed the names for the TCB games in the description. :)

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pyrko
pyrko

Normal game,and why Bad graphis add hd option pls :))

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cork279 Creator
cork279

Graphics make a game easier to immerse into. Gameplay decides its play-ability and how fun it is. This game is meant for fun, thus the graphics shouldn't matter.

It's made on an engine that follows the theme of Wolfenstein 3D, thats why the graphics look old. The source code to the engine isn't available, so there are many things we can't improve. The sprite size is limited, so the graphic quality is limited by the engine.

The games sprites will improve over time, so it'll look better with time :D

Reply Good karma+2 votes
adfjkndjklnhdfs
adfjkndjklnhdfs

Would be better if you made your own guns instead of using the default ones...

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Pablo-- Creator
Pablo--

Yes, I already made a custom pistol and shotgun in the game. Some more screenshots coming soon...

Reply Good karma+1 vote
RecbHunk
RecbHunk

Nice

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unknow5763
unknow5763

Cool tracking

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The Caverns 3: Epic Journey
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