Been working on a game I call The Beat for about a month now. Its at a early stage where there is at least something to show to see if the community is interested. You'll play as a Police Officer, in a world that punishes you for incorrect actions (arresting incorrect criminal) and be rewarded for smart actions (taking evidence from crime, catching the correct criminal) The AI is dynamic in all senses. It decides on creation if its a criminal, has warrants, what his/her name is, age, and so forth. Based off these statistics it decides when, where, and who or what to commit a criminal act against - leading to a dynamic, non-repeative cop simulation game. Its currently a very young working prototype.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Aiming mechanics (view original)
Aiming mechanics
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Started working on the aiming mechanics in the game, it takes into account pistol and over all accuracy (which is rather poor in most regards unless you happen to be a competition shooter or something of that nature). Figured I'd show a quick screen shot.