Terminal System Seven is a tactical strategy game inspired by a combination of 80's cyber-themes and programming. Taking place inside a virtual world, the game will feature customizable units and city-like levels.
Quite a few things have been changed in the game over the last few weeks,
We may have been inactive here at IndieDB for a while, but we've added a ton of new stuff to the game while we were gone!
A new month means new features! And more optimizing. But mostly new features!
This past week we've created a new lighting system for TSS, and also done some mundane stuff like optimizing.
After taking a break for a few weeks to work on a different title, TSS is back on track with tons of new features!
In this post, we talk about what we plan on doing for the android (and potential iOS) port of TSS!
This week there is a lot of rewritten code, muckups of lighting effects and more!
A post about making pixelart, how to utilize it and why you would choose this style for you game.
This weeks update contains A* pathfinding, cursors, isometric rendering and more!
A brief explanation of how the isometric rendering works in Terminal System Seven.
This post goes through what this game is about, what we want to do with it, and how far we've gotten.