What is Tenebrae?

“Tenebrae – Twilight of the Gods” is a modern, fast-paced Metroidvania for PC/Xbox One.

At its core, Tenebrae is a story-driven Action RPG – Metroidvania blend paying homage to 80’s/90’s classics and various other titles of the Metroidvania genre.

Its underworld is procedurally generated from a plethora of hand-crafted rooms that gradually unravels before the player’s eyes, with its variety of traps, secrets and hidden treasures blended into larger, open and safe zones into the map.

Non-linear maps rely heavily on backtracking and re-playability with new moves, skills and weapons allowing access to previously inaccessible areas in the game’s advanced stages.

Use both melee and ranged weapons empowered with obscure magic to fight against unique, huge bosses and their armies of demons and other eery creatures.

  • Quality Visuals and Art
  • Gripping motion-comic styled narrative packed with twists and turns
  • Two separately playable characters that allow for two refreshingly different points of view, each with their own combat-styles and abilities that lead to alternate thought provoking endings.

Work in progress

Tenebrae - Twilight of The Gods Outdoor

Tenebrae - Twilight of the Gods Start

Tenebrae - Twilight of the Gods Room

TenebraeWEB Shot03

main male character concept

main female character concept 1

About us

Troglobytes is a small independent videogame development studio based in sunny Southern Italy, founded by both industry veterans and young talents. We love playing and making videogames. Our mission is to create high-quality and innovative games on various platforms using all the new available technologies and focusing on storytelling and aesthetics. We also work with other publishers and developers: from game design to 2D/3D artwork and animation, we can do just about anything related to game development and production.

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Tenebrae DevLog - Entry #17

News

Tenebrae DevLog - Entry #15

Standing on the shoulders of giants (literally...)

In this year's last DevLog update we want to show you what we've been working on in the past month.

Here's a sneak peek at the basic mechanics for the Crust (aka "The Golem").

Tenebrae - Twilight of the Gods, Golem Rising


A Crust is neither friend nor foe, reacting instead on the basis of player actions towards them.

Tenebrae - Twilight of the Gods, Crust is angry!


This key characteristic of theirs could be exploited to benefit your advancement through the dungeons (crushing every enemy on your path and tearing down walls, doors and any other obstacle).

Tenebrae - Twilight of the Gods, Golem riding!


You can watch the full res video here:


Tenebrae DevLog - Entry #15, #16

Tenebrae DevLog - Entry #15, #16

News

Quite a lot of stuff for this update! New Character Artists / Animator and a sneak peek at the all new AI / Melee Combat System!

Tenebrae DevLog - Entry #14: Procedural Generation

Tenebrae DevLog - Entry #14: Procedural Generation

News

This week we introduce Vania, Tenebrae's procedural dungeon generator. Read on to know what this tool is capable of!

Tenebrae DevLog - Entry #13: It's all about Health (Points)

Tenebrae DevLog - Entry #13: It's all about Health (Points)

News 2 comments

This week's update is all about Health Points: we implemented two different systems to replenish the character's health. Also, a lot of other FX and polishing...

Tenebrae DevLog - Entry #09, #10, #11, #12

Tenebrae DevLog - Entry #09, #10, #11, #12

News 7 comments

Quite a lot of stuff in this update! New features, Motion-Comic Intro, GTR Conference 2016 and a fresh new Teaser!

Post comment Comments
SniperCharlie
SniperCharlie

Not sure I like "fast paced",but you sure got my attention with Metroidvania.Tracking:)

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Rayhouse
Rayhouse

Damn this game looks neat! Keep up the good work :)

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AXE978 Creator
AXE978

Thank you! :)

Reply Good karma+1 vote
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