This demo release contains several memory improvements to improve the stability of the game. The level list is the same as the last demo, but some maps...
Teknedia is a first person, 3D platformer for the PC featuring crisp graphics and a fantastic electronic score. Short levels, wall jumping, and a large range of aerial control allow the player to develop a sense of mastery with as little frustration as possible with instant and endless respawns. The game is built from a scratch engine we made in C++ using open source libraries such as Boost, Bullet, XML, and OpenGL.
Latest tweets from @stachestudios
Now. Time to consume meat sandwiches. T.co
Mar 14 2015, 4:01pm
Mar 14 2015, 4:00pm
We're right by this if you're having a hard time finding us. T.co
Mar 14 2015, 2:14pm
Mar 14 2015, 2:04pm
@designbyash Most unfortunate! This is currently our only scheduled time.
Mar 13 2015, 3:33pm
We're going to be at SXSW Gaming tomorrow showing off Teknedia. Swing by the @AustinIGDA booth between 11:30-2:30 and say salutations!
Mar 13 2015, 1:52pm
*SHATTERS THE SILENCE* We got some big things coming up... Get excited.
Mar 4 2015, 12:30am
What have we here? A new blog post! (It's tangentially related to riding a bicycle...) T.co
Mar 20 2013, 12:43pm
@danbenjamin Hello, Dan! We're an Austin game dev company!
Feb 25 2013, 5:36pm
We're forth in the line up, so we'll be presenting about 20 mins into the stream.
Jan 27 2013, 6:03pm