This demo release contains several memory improvements to improve the stability of the game. The level list is the same as the last demo, but some maps...
Teknedia is a first person, 3D platformer for the PC featuring crisp graphics and a fantastic electronic score. Short levels, wall jumping, and a large range of aerial control allow the player to develop a sense of mastery with as little frustration as possible with instant and endless respawns. The game is built from a scratch engine we made in C++ using open source libraries such as Boost, Bullet, XML, and OpenGL.
Latest tweets from @stachestudios
What have we here? A new blog post! (It's tangentially related to riding a bicycle...) T.co
Mar 20 2013, 12:43pm
@danbenjamin Hello, Dan! We're an Austin game dev company!
Feb 25 2013, 5:36pm
We're forth in the line up, so we'll be presenting about 20 mins into the stream.
Jan 27 2013, 6:03pm
Jan 27 2013, 6:01pm
@Soph1st1c That would be quite an experience!!
Jan 27 2013, 3:33am
Our Global Game Jam game is coming together! Synopsis: A simple 2D fighting game where you punch your opponent till their heart explodes!
Jan 27 2013, 3:32am
Packing all up our stuff for Global Game Jam!
Jan 25 2013, 5:22pm
Do you or someone you love have questions on how Teknedia plays? Watch our Gameplay Overview! T.co
Dec 18 2012, 7:47pm
Go to this Kickstarter for an amazing collection of multiplayer games. They're $22k short, and it end tonight! T.co
Dec 9 2012, 6:25pm
Hello, friends! We made it onto Facebook. Please have a look, and, if you feel inclined, click that thumb thing. T.co
Dec 8 2012, 8:28pm