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¿WHAT IS CAELUM?

Caelum is the first part of a trilogy called "Ted's trilogy". In "Ted's trilogy" we get into the skin of Ted, a middle-aged man discovering who he is and what has happened. The world in which develops caelum is not a normal world. It is a dark and empty world, made ​​only of fragments of reality that appear to have survived a huge cataclysm. In caelum each of our choices will mark our destiny, creating a variety of different endings. Only a few will lead us to discover what is happening.

ART STYLE

Caelum will be a 3D game with handmade textures.

CHARACTERS

1.TED

Ted is the main character of Caelum, is a middle-aged man, although unfortunate appearance, as if depressed. Ted wakes up disoriented in the ruins of his house and he don´t know who is he and what happened.

Throughout Caelum, the player must discover who is Ted.


2. THE ANGEL

Ted is awakened from his sleep by "the angel", "the Angel" accompany to Ted along his trip and he will offer to Ted help and advice.

"The Angel" is more like a demon, is black, has a horrible wings torn, his body ends in a long tail and gray wisps of smoke seen giving "the Angel" a ghostly appearance.

Ted does not rely too much on "the Angel", in fact "The Angel" sometimes acts so treacherous.


3. THE MONSTERS

The Monsters are horrendous beings that occasionally be crossed on the Ted´s way. The Monsters will not come to destroy Ted (though give that feeling to the player). The aim of Monsters is forcing Ted to make a concrete decision eliminating the other possibilities.

Eliminate the Monsters not be too complicated (especially with the help of "the Angel) but if it will be a challenging and an element that can break the monotony in game.

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Perhaps this game is too complicate for my actual knowledges about game desing and I don´t want to do a bad project, because I am a gamer and I know when a game is a bad game, if I create a game I have the need to do a great game. By this reason I want use a good game engine, I think UDK, that´s not easy and too much time is required.

Too much people have recomended to me to create a basic game to begin in game design. And I am doing another game, Glitch Boy, a pseudo 2D game, this game is most easy to do that Caelum, but is not a simple o basical game. And I hope you like it this new project.

LINK: GLITCH BOY ON INDIEDB

THE LIGHT

THE LIGHT

Feature 0 comments

No one and nothing can survive outside light. Nothing exists in the dark. Darkness is silence and death.

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Ted´s trilogy: Caelum
Platforms
Windows
Creator
Alverspin
Engine
Unity
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Style
Genre
Visual Novel
Theme
Horror
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @alverspin

RT @gameinformer: Ford dealership steals Firewatch art and hangs up on us when we ask questions. #038;utm_medium=social&utm_source=twitter.com&utm_campaign=buffer">Gameinformer.com T.co

Jun 27 2016

RT @Babylonian: this is wild — apparently just stealing the IDEA would take too much work, so @Ford literally stole the official art T.co

Jun 27 2016

Final Fantasy VII - Sector 7 Plate Collapses tú y yo sabemos por qué comparto esto XD Youtu.be vía @YouTube

Jun 27 2016

Lee este comentario, y firma la petición. No es creíble que haya pasado esto, las casualidades no ... #038;utm_source=comment_share&utm_medium=twitter&utm_campaign=share_twitter_responsive">Change.org vía @change_es

Jun 27 2016

Secure.avaaz.org

Jun 27 2016

RT @JavierLezaola: Ya adelanto que no estoy 'acusando' a nadie, sólo pongo esto sobre la mesa en un Estado corrupto hasta los tuétanos: M.publico.es

Jun 27 2016

¿Casualidad? ¿Dónde han ido los votos? COn un ministro corrupto mandando en las elecciones, ME LO CREO Blogs.20minutos.es

Jun 27 2016

¿Y si de verdad ayer hubo tongo? ¿qué político tendría el valor de admitirlo?

Jun 27 2016

Yo voy con Italia, desde ayer me niego a considerarme español ni apoyarle en modo alguno

Jun 27 2016

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