Instant action battles set in the world of Victis. Victis is planned as a role-playing game on the PC, combining visceral action with turn-based tactics. The game is set in a dark medieval fantasy with gunpowder firearms instead of swords and bows.
This project is actually just the combat system of a larger project I’m making: Victis, a full-fledged RPG game. But I want to concentrate on the combat system first, hence, this. You may see some little glints of what the RPG game may end up to be with this combat system, but the focus right now is more on the fundamental mechanics for combat.
The end product for this small project is an “instant action” game where you choose your units, choose a map, then duke it out in battle against AI (or perhaps another human player), much like “skirmish” modes in many RTS games. So, no story yet, whatsoever. No leveling-up yet, no character inventory yet.
First of all the biggest improvement is that the 3d model I use for the soldiers in the game is now textured.
This 3d model, for the most part, is still a placeholder for the different unit types in the game.
Right now we have three unit types:
Your standard ranged unit. Can shoot far. Wields a rifle in both hands and can't do melee attacks.
Equipped with a hand cannon (blunderbuss). Does frontal assaults and uses his hand cannon as a blunt weapon for melee attacks.
Lightly equipped soldier wielding a pistol. The scout can traverse steep terrain where others have a hard time travelling. In the future, he'll also be equipped with a grappling hook so he can help other units who cannot otherwise climb walls and buildings.
As you can see, I'm currently reusing the same 3d model for all unit types. Once the game goes further along I'll take the time to create unique characters.
Another major update is the addition of a new outdoor map taking place in a hillside with a tower outpost.
With this, I needed to add pathfinding to the enemies as they were mindlessly bumbling across impassable terrain.
You can read more about the technical stuff about it here.
This was how Tactics Ensemble looked like first, at the start of 2012:
And this is how Tactics Ensemble looks like as of the end of 2012:
Hopefully 2013 will also be a good year for Tactics Ensemble.
Here's what I've been working on next, the Shieldsman unit.
Shieldsmen are armor-clad soldiers carrying retractable tower shields. They serve as the tank unit in the game.
I won't create the Shieldsman character yet, only his shield, and I'll reuse my soldier 3d model again for the time being.
I got carried away and made this also:
Other than that, big glaring deficiencies in the game is the GUI, from the GUI in the battle screen, to the main menu, scenario selection, and everything else.
I can't depend on Unity to finish their new GUI system anytime soon, and using the current GUI system is a pain to use. I can't buy 3rd party GUI systems either like NGUI since I don't have any means of purchasing online.
Well, I'll work something out.
Latest tweets from @anomalusundrdog
@AndyDixon What ver. do you use? I also run Win 8 but it doesn't crash like that, not that often. Usually it hangs when I finally close it.
Mar 8 2014, 7:26am
In my experience, cynics make better sarcastic jokes. Although they probably weren't trying to be sarcastic, maybe not even trying to joke.
Mar 7 2014, 9:40am
@chrisoshea Sounds interesting. Although if you have Pro, I think perhaps the Profiler can do that. That being said, I'll look into it.
Feb 20 2014, 7:33pm
So much screeching.. I think we need chairs with wheels now in the office...
Feb 13 2014, 3:30am
@DreamRoomGame Nevertheless Progress Quest is cool in my book because it's a parody.
Feb 10 2014, 3:59pm
@DreamRoomGame Facebook "social" (i.e. viral) games (e.g. Mafia, etc.) aka what I call, Progress Bar games.
Feb 10 2014, 3:57pm
My review: This feels like the Dark Souls equivalent of casual/mobile games.
Feb 10 2014, 3:49pm
Like Mr. Jesus when he went into a dude's house that was supposed to be a criminal or something.
Feb 10 2014, 3:46pm
And now, for my Jedi mind trick: I will review Flappy Bird on its own merit, not by the controversy surrounding it.
Feb 10 2014, 3:46pm