Strategy will be based on these basic actions:
1. simplified colonies control (to avoid micromanagement and allow player to think globally)
2. ship design and production
3. interplanetary resource management
4. reconnaissance, space diversions, fleet battles
5. research, 100+ ship modules, about 30 unique ship hulls, planet technologies
6. diplomacy - the main part in the game
7. other stuff.. :)
Game is based on parties, each party usually lasts a couple of months, so this is not a online permanent world, yet. So, classic 4X game, where you've got one colony and a couple of ships in the start of the game. And gradually, you are growing, meet your neighbours, who may become your friends or foe, and finally - to the domination!
Web site: Tachyon Wars on Facebook
Happy to announce that I added the project Facebook page. I hope this will help me to promote game even more.
I will post my updates there regularly, please follow!
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