Strategy will be based on these basic actions:
1. simplified colonies control (to avoid micromanagement and allow player to think globally)
2. ship design and production
3. interplanetary resource management
4. reconnaissance, space diversions, fleet battles
5. research, 100+ ship modules, about 30 unique ship hulls, planet technologies
6. diplomacy - the main part in the game
7. other stuff.. :)

Game is based on parties, each party usually lasts a couple of months, so this is not a online permanent world, yet. So, classic 4X game, where you've got one colony and a couple of ships in the start of the game. And gradually, you are growing, meet your neighbours, who may become your friends or foe, and finally - to the domination!

Web site: Tachyon Wars on Facebook

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Facebook project link

4 months ago News 0 comments

Happy to announce that I added the project Facebook page. I hope this will help me to promote game even more.

I will post my updates there regularly, please follow!

"Tachyon Wars" web site has been launched

"Tachyon Wars" web site has been launched

4 years ago News 0 comments

Let's congratulate ourselves! Using web site now it's possible actually to create your own account and schedule for the game party. Thus, it's allow you...

Forum has been opened - join!

Forum has been opened - join!

4 years ago News 0 comments

Discussion forum for Tachyon Wars game. Questions, wishes, urge to chatter? Welcome!

BIG client update has been uploaded

BIG client update has been uploaded

5 years ago News 0 comments

BIG, very important update for those who still plays or checks the client, because (but not only) server-client protocol has been altered.

Second game test nearly complete

Second game test nearly complete

5 years ago News 1 comment

Recently started "Tachyon Wars" internal gameplay test nearly complete. It's time to summarize.

Tachyon Wars client 1.1.13 English

Tachyon Wars client 1.1.13 English

4 years ago Full Version 0 comments

Current Tachyon Wars client, multiplayer online slow-real space strategy game.

Post comment Comments  (0 - 10 of 19)
newts Jan 31 2013 says:

This game looks very cool.
any chance of a mac version?

+1 vote     reply to comment
DethInACan Aug 27 2011 says:

Interesting game. I will keep an eye on it! From you screenshots the 2d GUI seems a little, I dunno... basic/budget. Your 3d models look really nice though. =)

+1 vote     reply to comment
Alex4921 May 17 2011 says:

I see what you did there with tachyons*.

*=Theoretical particles which travel faster than light hence would have the ability to create temporal manipulation devices.

0 votes     reply to comment
johny5.coder Creator
johny5.coder May 19 2011 replied:

Alex4921 - exactly :)

Tachyon in the name - to underline future technologies, space topic..

+2 votes   reply to comment
doom3607 Apr 16 2011 says:

This looks interesting.

+1 vote     reply to comment
White-Direwood Feb 2 2011 says:

You have sparked my interest. You will be getting my testing support. -thumbs up- Keep up the good work.

+1 vote     reply to comment
johny5.coder Creator
johny5.coder Feb 4 2011 replied:

If you want to take part in next game party - consider to register for it on the forum.

+1 vote   reply to comment
NakedFury Nov 15 2010 says:

God some people just don't want to read more when a developer says "micro transactions or item mall". Both terms don't mean buy in-game items from shop. Its just that for a game to remain or be free the developer incorporates this service shop as a way to generate money to continue running the game. Sometimes(almost always sadly) mmo developers just throw crap that destroy the balance of the game and give power to the buyer.
From what johny5.coder said it will be more closely to how the Guild Wars shop works, name changes, character sex and physical appearance changer, more storage space, cosmetic costumes, unlock all pets for pvp or pve, etc etc.

That doesnt make the game bad and shouldnt make you hate it.

+3 votes     reply to comment
Theon Feb 22 2011 replied:

Inventory space is a bitch, though.

+1 vote     reply to comment
Rich_Zap Oct 29 2010 says:

Damn how have I not seen this up to now? Looks great and I especially like the fact you don't have shields and instead use counter-measures, much more interesting.

EDIT: Just noticed its regarded as a turn based strategy, it didn't seem like this from the videos, how will this work?

+2 votes     reply to comment
johny5.coder Creator
johny5.coder Oct 29 2010 replied:

More precisely the game is slow realtime (ship flies from star to star during hours), but to distinguish from RTS (real-time strategies), I usually say that this is "something similar to turn based game", where action is not so high, but strategy, planning and diplomacy instead.
Battles exist in kind of "parallel universe" - when 2 fleets clash on the starmap, new battle initiated. Battle is calculated automatically in real-time, and you can see only the result, without direct control. There should be fleet tactics included, but not yet for now.

+2 votes   reply to comment
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Tachyon Wars
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