Sylph is a tribute to Takeshi Miyaji of Game Arts and G-Mode and a love letter to the original 1986 title Silpheed for the PC-8801. Musical inspiration is taken from the MS-DOS port’s Roland MT-32 score as composed by Mecano Associates and arranged by Mark Seibert, and is being composed and arranged by Mordi. If you’re not familiar with Silpheed, it is a science fiction shoot’em up that treated the genre with a level of respect, sophistication and technical supremacy unseen at the time. Sylph progresses across 20 areas from Earth to Pluto before the final confrontation with the battleship Gloire and terrorist leader Xacalite at the helm. Earn additional weaponry as you blast your way through this hard-nosed, old-school shooter.

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Sylph Alpha 5.1

Sylph Alpha 5.1

Demo

I hope you enjoy the current build of Sylph. Mordi and I have worked hard to make it kick ass. Let me know what you think or if you need help.

Sylph Alpha 4.5

Sylph Alpha 4.5

Demo

This is a special pre-Alpha 5 release for Debian-based Linux distributions such as Ubuntu, Mint, Kubuntu, etc. Please contact me if you need help, and...

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My first podcast (Generation C.R.T.): Youtu.be 1.5 hours approximately.

Dec 12 2017

I've made good progress migrating my web site to WordPress. In other news, Nihon Falcom is awesome. #AncientLandOfYs T.co

Sep 18 2016

8V Radio is online again: Eightvirtues.com:8000 Apologies for recent downtimes. #chiptune #gamemusic #icecast #commentswelcome

Aug 11 2016

RT @DragonKetea: In which Honesty, Humility and Valor are exhibited. T.co

Jun 20 2016

Slow but good work tonight renaming procedure and variable references. Next is the separation of Render and State. #Sylph #gamedev

May 26 2016

#Sylph has been migrated from one module and 21 structures to to 16 modules and 21 classes. The codebase cleanup is nearly done. #gamedev

May 22 2016

Believe it or not, there's a lengthy and detailed Street Fighter II review in here: Ultimacodex.com 40:00 #Ultima #TheWorldWarrior

May 20 2016