In the not too distant future, the very act of mining has become so dangerous that the only ones brave enough to acquire precious gems are daredevils and adrenaline junkies. And so the Global Swipecart League was formed, drawing fans and more importantly greater profit to the sport. Special tracks were constructed in order to challenge the drivers and of course provide entertainment for the fans.
Each track follows the same structure of an acceleration zone where the player builds up the desired speed for the mine cart, followed by a transition into an action zone where only braking and special abilities are allowed. Using the brakes and special abilities provided the cart must come to a stop at the exit of track.
An online server is used to track high scores, host custom user created tracks, interact with other drivers, and sync between multiple devices. With dozens of official tracks and and endless supply of user created content, gaining fans and achieving victory in the Global Swipecart League has never been easier.
It has been one month since Swipecart launched on PC and mobile devices, and to celebrate, a special set of Steam Trading cards has been released!
The set features 5 hand crafted cards, along with matching icons, emoticons, and backgrounds. It's sure to put a smile on your face and provide endless fun for the whole family.*
Swipecart is a physics powered mine cart racing game, available on PC, iOS, and Android.
*Remember, please cart responsibly.
Latest tweets from @m_hendrix06
8hours 9mins ago
Jan 29 2015, 8:14pm
@Igromaniy Thanks! Poured my heart into it.
Jan 29 2015, 6:09pm
@2clicker2014 Yes I am part of the WGN giveaway though I have no idea what system they use or how the keys are distributed, sorry.
Jan 29 2015, 6:08pm
Jan 29 2015, 12:06am
Jan 28 2015, 11:52pm
Swipecart back up in the Apple App Store. v1.1.0 now available! T.co
Jan 25 2015, 11:52pm
Working on cool UIimprovements such as mouseover and click feedback, and tooltips. Hopefully #FactoryEngineer has some real UI art soon.
Jan 25 2015, 7:10pm
Jan 24 2015, 4:41pm
Sooo.... switched compilers for #FactoryEngineer and switched from getting ~25 fps with a filled map to 200 + fps. Screw optimization!
Jan 24 2015, 3:57pm