In the not too distant future, the very act of mining has become so dangerous that the only ones brave enough to acquire precious gems are daredevils and adrenaline junkies. And so the Global Swipecart League was formed, drawing fans and more importantly greater profit to the sport. Special tracks were constructed in order to challenge the drivers and of course provide entertainment for the fans.

Each track follows the same structure of an acceleration zone where the player builds up the desired speed for the mine cart, followed by a transition into an action zone where only braking and special abilities are allowed. Using the brakes and special abilities provided the cart must come to a stop at the exit of track.

An online server is used to track high scores, host custom user created tracks, interact with other drivers, and sync between multiple devices. With dozens of official tracks and and endless supply of user created content, gaining fans and achieving victory in the Global Swipecart League has never been easier.

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Blog RSS Feed Report abuse Latest News: Swipecart Trading Cards released on Steam

0 comments by Hendrix06 on Jun 7th, 2014

Swipecart Steam Trading Cards

It has been one month since Swipecart launched on PC and mobile devices, and to celebrate, a special set of Steam Trading cards has been released!

The set features 5 hand crafted cards, along with matching icons, emoticons, and backgrounds. It's sure to put a smile on your face and provide endless fun for the whole family.*

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Swipecart is a physics powered mine cart racing game, available on PC, iOS, and Android.

*Remember, please cart responsibly.

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Released May 8, 2014
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Latest tweets from @m_hendrix06

Happy with how the lighting has turned out in #FactoryEngineer. Now back to gameplay. #gamedev #screenshotsaturday

8hours 9mins ago

#FactoryEngineer realtime lighting with day/night cycle; only took a few days, on to adding some gameplay! #gamedev

Jan 29 2015, 8:14pm

@Igromaniy Thanks! Poured my heart into it.

Jan 29 2015, 6:09pm

@2clicker2014 Yes I am part of the WGN giveaway though I have no idea what system they use or how the keys are distributed, sorry.

Jan 29 2015, 6:08pm

Started working on realtime lighting in #FactoryEngineer. Very early screenshot but should be a fun challenge.

Jan 29 2015, 12:06am

Started working on realtime lighting in #FactoryEngineer. Major WIP but quite fun trying to render a large map.

Jan 28 2015, 11:52pm

Swipecart back up in the Apple App Store. v1.1.0 now available!

Jan 25 2015, 11:52pm

Working on cool UIimprovements such as mouseover and click feedback, and tooltips. Hopefully #FactoryEngineer has some real UI art soon.

Jan 25 2015, 7:10pm

This is 500 pathfinding AI in a large sized floor plan, rock solid 60 FPS. OPTIMIZE EARLY! #FactoryEngineer

Jan 24 2015, 4:41pm

Sooo.... switched compilers for #FactoryEngineer and switched from getting ~25 fps with a filled map to 200 + fps. Screw optimization!

Jan 24 2015, 3:57pm

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