In the not too distant future, the very act of mining has become so dangerous that the only ones brave enough to acquire precious gems are daredevils and adrenaline junkies. And so the Global Swipecart League was formed, drawing fans and more importantly greater profit to the sport. Special tracks were constructed in order to challenge the drivers and of course provide entertainment for the fans.
Each track follows the same structure of an acceleration zone where the player builds up the desired speed for the mine cart, followed by a transition into an action zone where only braking and special abilities are allowed. Using the brakes and special abilities provided the cart must come to a stop at the exit of track.
An online server is used to track high scores, host custom user created tracks, interact with other drivers, and sync between multiple devices. With dozens of official tracks and and endless supply of user created content, gaining fans and achieving victory in the Global Swipecart League has never been easier.
It has been one month since Swipecart launched on PC and mobile devices, and to celebrate, a special set of Steam Trading cards has been released!
The set features 5 hand crafted cards, along with matching icons, emoticons, and backgrounds. It's sure to put a smile on your face and provide endless fun for the whole family.*
Swipecart is a physics powered mine cart racing game, available on PC, iOS, and Android.
*Remember, please cart responsibly.
Latest tweets from @m_hendrix06
May 24 2015, 2:39am
May 16 2015, 4:24pm
Basic combat with 3 swing combos, dodging/rolling, and target lock on done this weekend. Now for some enemies? T.co
May 3 2015, 2:22pm
May 1 2015, 11:22pm
Not much new to report lately... Bloodborne, Dark Souls 2, and GTA V may have something to do with it....
Apr 12 2015, 9:01pm
Not much new in #FactoryEngineer in the last few weeks except for OPTIMIZING! 5x performance increase this week = 60 fps on my crap Macbook
Mar 27 2015, 6:13pm
Mar 14 2015, 1:40pm
Been busy with RL and work so progress has been slow, but started adding some juice to the #FactoryEngineer UI and it's looking real nice
Mar 12 2015, 6:58pm
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