"Survivor - Forgotten World" is a First-Person survival RPG on a new concept, set in 1983 and based on Unreal Engine 3. You need to eat, drink, sleep and fight after your crash upon unknown land. Losing all your memory from your previous life does not help you either, so you have to craft, learn and remember old and new things all again. Things, you thought were not special to have.
Many pictures this time! A lot of work has been done - And finally some progress on the world. There are also a couple of meshes to see, from weapons to tribe huts.
Posted by ShrikeGFX on Jun 22nd, 2012
Hello folks, Today we want to present a bit of our progress to you.
Please keep in mind that this is only a small part of what we did in the
last, especially in the mesh-section. There are also tons of gameplay
and code improvements and changes, animations and textures.
Also, there is finally good amount of progress on the mapmaking, our
first semi-world, "Island" is getting into shape, and we started making
vegetation and foliage and all other kinds of stuff for a great world.
If you are from the UDK developer group, the game can be found here:
Here are some images for you:
The WW2 Shovel, a selfmade bow, and tribe (burning) and selfmade arrows. There will also be
a bone carved tribe bow, as most of our weapons come in 2 or more different kinds.
Models and textures may be replaced and especially textures are not final for
some meshes. (The white arrows are untextured of course)
There are a lot more meshes, but most of them are untextured yet, we really need
a texture artist (among others)! Come on, write us :)
Here is the new endurance bar (metal) and the short tooltip, which appears on
mouseover over objects. (wood)
Here is a very early view on the first semi world. Survivor will feature a level system
which is something special between a classical world (RPG) and maps (FPS).
Please note that this is nowhere near the final look of the map :)
We hope you like this small insight in our progress, and come back for more :)
Please write us in the comments, tell us what you think, like and dislike,
we are really happy to read your comments and we listen!
Thanks for looking into here!
- Team RSG