Ported game to Unity3D
Fixed a bug where bags could not be picked up
Fixed a bug where bags would not increase inventory space after clicking use in the Inventory screen
Made some changes to how player mounts vehicles
Added swimming and some checks on vehicle exiting
AI and item spawn changes
Aug 8 2013
New features coming to Survivor FPS include Settlement Building, Persistence and Gigantic Terrains
Jul 12 2013
Changes to zombie aggro, map fixes, gui pre-feature work and backend changes
Jul 11 2013
Several minor fixes and updates to requests and suggestions on the forums including some ground work for the future inventory system
Jun 16 2013
Behold! Spooky night/day cycles have been added and a flashlight (default key F) – now you can see in those pesky dark buildings and have your very...
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