SurviveRL (working title) is NOT another survival first person game. Read on please. It is a concept where the world persists around the player. Actions have cause and effect. Killing an enemy, helping a creature can generate an outcome much later in the game. Multiplayer and modding support are part of the building blocks to the code, making for replayability and extensibility. There will be a single player campaign/story mode also.
A demonstration of a crafting concept. This might *NOT* be the final implementation of crafting in SurviveRL. We are still in discussions regarding how to implement crafting properly.
Please note also, the growth of trees in the video. We are also investigating the dynamics of species and breeding algorithms.
Comments are welcome.
Please note also, the growth of trees in the video. We are investigating the dynamics of species and breeding algorithms.
Comments are welcome.
Lol that elephant standing on the point of that rock! Epic!
:) some funny stuff in the NPC behaviour routines i know.
might be interesting to keep some epic fails in, just for fun.
we sorted that out since this was built :)