SurviveRL (working title) is NOT another survival first person game. Read on please. It is a concept where the world persists around the player. Actions have cause and effect. Killing an enemy, helping a creature can generate an outcome much later in the game. Multiplayer and modding support are part of the building blocks to the code, making for replayability and extensibility. There will be a single player campaign/story mode also.
We are planning a restart of the project based on a new terrain generation engine
project restart 2015
Current development status for SurviveRL, with information on multiplayer and terrain progress.
dev progress update: multiplayer and terrain
A short news post to explain current progress on the combat system.
combat update
First, apologies for not uploading a screenshot each day, as was in the past. That should be back soon :) This week, had me integrating multiplayer support...
multiplayer added
This feature outlines our current roadmap for the games development
game roadmap
We would like as many comments as possible with feature wishes we should add to the upcoming alpha release.
comments please - first alpha
Today's screenshot of the day is another fantastic desert view taken from standing still in the game world.
screenshot - desert picture nr.2
Today's screenshot of the day is of an approach to a village. We added in a few test buildings also outside, to create some atmosphere.
screenshot - village approach
Screenshot of the day: A spire in a forest opening, with a nice bloom effect from the Sun
screenshot - spire in forest
A screenshot of one of the dragons we're testing in game.
three headed dragon!
We are pleased to show a screenshot of the "all-new" in-game graphics for SurviveRL.
new 3d renderer announcement
There is a plan to code a new graphical client for this game
new graphical client coming soon
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