A funny mix of Real Time Strategy and Survival games : Your goal is to manage a group of survivors against zombies. You play sessions on a virtual 3D gaming table with a parametric and randomly generated map.
Thanks to your support and after a year of development, here is the full game with a lot of improvments and new features since the different alpha versions...
the game is out !
This is the last Alpha release before the final version (end of may 2017). This version is very stable but if you find some bugs, please report by using...
last alpha release before the final version
This new version brings a lot of improvements and the game becomes more difficult and funny at the same time!
alpha 4 is released
Now, your explorers can use a vehicle to move faster and safer !
alpha 1 is released
Adding one of the biggest feature of the game : Exploring abandoned buildings to find more resources (the player guide is updated).
what's new in alpha 0.9
This version prepares the game for the next updates by integrating the random positioning of abandoned buildings.
alpha 0.8 release
Showing the last feature : collect wood and some work in progress.
devlog#07 : alpha 0.7 in progress
Here is the Alpha 0.6 release with a new feature : Collect wood !
alpha 0.6 release
Survive the Zombies is a 3D Real Time Strategy game available for Windows and Linux on itch.io. FREE DEMO – Give it a try or buy the early access version...
alpha 0.5 - free demo release
As planned, I have added the parametric level system and made a lot of improvements for the User Interface.
alpha 0.4 version
With a lot of python script, I just finished the Alpha 0.3 version by adding the building functionalities.
alpha 0.3 version
Here is a new step in the game development : adding the building system. It involves many other things and so much more codes and debugging. I’m pretty...
alpha 0.2 release
Adding 3d sounds, day and night cycle and other stuff (UI improvements, more behaviors for the characters...)
3d sounds / day & night cycle
A first look at the game design, the randomly generated map system and some things about behaviors of the zombies and survivors.
map generation and some basic behaviors
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