Experience brutal battles on a massive scale! Wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?

Report abuse Siege of Blue Mountain
Multiplayer Map
Jun 17th, 2011
0.62mb (653,814 bytes)
3,914 (1 today)
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Inspired by UEF campaign mission no 1, I present a very cool 2v1 map. Download the rar-file and extract it in your game-data folder. Have fun!

Inspired by UEF campaign mission no 1, I present a very cool 2v1 map.Download the rar-file and extract it in your game-data folder.Have fun!
For more info visit GPG map creation forum;http://forums.gaspowered.com/viewtopic.php?f=20&t=52052

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Siege of Blue Mountain
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SabreXT Jun 19 2011, 9:19am says:

It's ok. There sould be a landmass on the other side of the bridge though. Having the attackers build on the bridge is weird and means they are very cramped.

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fransotto Author
fransotto Jun 19 2011, 5:12pm says:

Yea, I agreee. The map should be larger, but as many other campaign-maps or the maps in general in Supcom2, they are small. :(

The idea behind putting the attacker on the bridge is by forcing the attacker using low level units in big blobs instead of minor/major experimentals. The defender outside the base need to hold hte ground until the defender inside the base got enough units in order to destroy the attacker.

Thats the idea anyway.

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bomby Jul 6 2011, 10:30am says:

I think a map editor should be released. Even a simple one where you can add objects and landmasses to a map or a new one. And let it than be a visual editor, I use FAME for adding and moving mass points etc. to SC2 maps but a visual editor would be nice.
But I like your maps, you convert them in nice MP/ skrimish maps.

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fransotto Author
fransotto Jul 7 2011, 5:43pm says:

bomby; More to come... The problem I got is the AI that needs 6 mex spots at the start position so I am quite limited when it comes to AI variation. What I need most is some kind of custom map support in the lobby. Oh well, maybe next game...

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neilgf Jul 17 2011, 2:25pm says:

Extracted and transferred file to gamedata directory. Map listed on game menus and opens. But I cannot move the commander or any unit. Nothing happens. Any ideas? I have SC2 v 1.25.

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Invincibile Aug 7 2012, 11:50am says:

how can I create a map?

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Supreme Commander 2
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Square Enix
Custom Built
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Released Mar 2, 2010
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