Super Roman Conquest is a side scrolling strategy game that allows you command units through a 3D landscape in the setting of ancient Rome. Developed by longtime veterans of LucasArts, it’s got a classic throwback vibe with a 16-bit pixel art style mixed with modern strategy gameplay yet unseen in the side-scroller genre. Super Roman Combat blends the nostalgia of your favorite older games with more sensible design touches and larger scale meta game features similar to the indie hits of today.
Big updates regarding our upcoming playable pre-Alpha build! We've added a functional tutorial to teach players the fundamentals of SRC, and are in the middle of building a mini-encounter vertical slice! Screens and details below.
Posted by SuperRomanConquest on Oct 31st, 2013
Hey all, HAPPY HALLOWEEN! Our Pre-Alpha build is going well and we hope to have something playable for everyone by the end of next week. We are currently working on the following elements:
So far all of our maps are built for the Campaign Mode, and usually are pretty short with only a few mechanics to master. This demo map represents our effort to insert a vertical slice of most of the game systems in one encounter.
So we'll be adding Engineer usage points (doors to break down, bridges to build), definitely multiple lanes and flanking routes, archers, resources, and extra attention to the environment. The critical path is in place, at this point we are doing bug fixing, environment set dressing, and balancing on the map.
The idea for this Pre-Alpha demo is that the players will get an abridged look at the Campaign Map, where we'll give them a few resources to buy and upgrade units as they wish, before committing to enter the above Demo Map. So we'll be giving players a bit of choice that's a sliver of the grander scale we've designed.
Like most strategy games, SRC needs a bit of instruction before diving right in. We're doing some simple trigger volumes that show relevant text as you progress through the Tutorial level, teaching the basics of movement, combat, multiple unit management, and using the Crossing Points to transition deeper into the background.
Only a few more parts to put in place before we're ready to publish this bad boy. As always, your support and attention is appreciated! Drop by our Kickstarter and take a look!