Hidden Stroke 2 now is updated to Sudden Strike Resource War engine: - Over 750 units. - Introduced fuel system. - Many new units and landscapes such...
The real-time strategy blockbuster of the millennium - Sudden Strike - has a great successor setting new quality standards: Sudden Strike II. The whole world is nothing but a battlefield. And you are on the front line - in the very center of realistic battle action, which even amazes and delights the shrewdest strategy experts.
As the commander of German, Russian, British, American and, finally, Japanese troops, you fight on water and on land as well as in the air. You can extend your actions through numerous specific commands in remarkable ways. The four different available difficulty levels and the fascinating multiplayer mode are thrilling beyond imagination. The user-friendly editor allows for unlimited supplies of professionally generated maps and missions - making sure the action never ends.
With Sudden Strike II the war is far from over!
RWM 6.7 final + patch 6.71 realeased !
(dont mix up 6.7B5 final & this 6.7 final + patch 6.71)
Final updated by "Barbarossa"
Still & always of new improvements
- 2 new videos for 6.7 final
- A fiew bugs fixed... not listen here
- & changes :
-light artillery has only 20 instead of 40 shells in the stock
-"SU-122 (122mm M-30S)" can be destroyed by 75mm guns frontally
-"standart sniper" slightly slower fire-rate
-"elite-sniper" slightly faster fire-rate
-french infantry has now french names
-crews make more damage again but fire only short and inaccurat bursts
-russian "160mm mortar 160-MT-13/43" has a slower fire-rate
-US "M7 HMC Priest (105mm Howitzer L/22,5)" and GB "Sexton Mk.II (25 pounder OQF L/28" have indirect fire now and a heavy MG for close combat,
range is a bit shorter than medium arty
(always put them on "stnd ground", otherwise when attacking they will move in range of their MG);
furthermore both units have a commander-mode now and can pick up 6 passengers
-"Bishop Mk.I (25pdr OQF Mk.III L/28 )" has now a MG for close combat
-"Fieseler Fi-156 Storch" has a much greater recon-sight as normal recon-planes
-"A34 Comet (77mm ROQF Mk. II)" can be penetrated now by 75mm guns
-Trenches and Foxholes fixed back to RWM 6.6 status,
you need 1 crew or elite-soldier to occupy it and the crew can fire automatically again
-new model for the german "leichte Feldhaubitze 18 (105mm L/28 )"
-new model for the russian "152mm Fieldgun GP D-1-1943 L/24"
-new model for the german "PaK-43 L/71 (88mm)"
-P-39 and Me-109 fighter-bomber bomb a little less accurate
-"SU-76 M (76,2mm zis-3 l/51)" can carry 4 passengers now
-Brits have new icons
-Italians have new icons
-all soldiers with anti-tank-rifles have only 30 bullets now
-"StuG III G (75mm StuK40 L/4) (late)" has now a roof-mg
-"Sturmhaubitze 42 (105mm StuH42 L/28 )" has now a roof-mg
-"Sherman VC Firefly (17-pounder Mk.IV)" is a bit more mobile
-"SU-100 (100mm D-10S L/53,5)" turns a bit slower and drives bit slower reverse
-speed of all tank-shells raised (by muzzle velocity)
-new unit: UK "Paratrooper (AT Rocket PIAT 90mm)"
-new unit: "Pz.Kpfw. III J (50mm KwK 38 L/42)"
-new unit: "MG-gunner (MG-34 7.92mm)"
-new unit: "US GI (Browning Automatic Rifle M1918A2)"
-new unit: "170mm K 18 L/50"
-new unit: "Heinkel He-111"
-new unit: "(US)Boeing B-17 Flying Fortress" readded
=> bombs from higher alltitude and has many hitpoints - but also just a total load of 6 bombs and bombs with less accuracy