STINGOUT is designed as an arcade shooter in the sci-fi theme. The Player controls a gun which is mounted on a rail system using touch-pads. From the nuclei, positioned by the enemy, a shapeless and viscous liquid mass spreads out and can be beaten back only by force of arms. When touched, the mass releases electric shocks which increasingly damage the gun, destroying it in the worst case. The player must dam the spread of the mass by bombardment whilst avoiding contact with the mass. On the rail system, temporary bonuses and Mali systems appear. Bonus items support the player, while Malus items should be avoided if at all possible in order to prevent short-term disturbances of the weapon or the impulse systems. Firing is literally done from all barrels! The player is able to select between cannons and rocket launchers, according to availability and depending on which weapon is more to their particular advantage.
Look at a little artwork progress demonstration for the STINOUT outro cinematc.
Posted by screendepartment on Aug 5th, 2013
While adding more and more beta testers via TestFlight i want to show you a tiny artwork progress demo. I planned to add a little outro visual for my game but had no visuals to do that. Only the music was finnished by the sound guys... but you cannot play an orchestra style track with a black screen, right?
So i invested in a very talented concept designer who was able to convert my previs into some piece of art. I produced the 3d meshes and he... well i dunno how these guys do what they do. Just look at the current screenshot. I hope you like it as i do.
Click for larger version: