StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.

Report article RSS Feed Physics Playground Demo Released

Play the demo directly in your web browser! Experience the realtime IK movement system. Your body is fully physically simulated and will react to whatever is thrown at it.

Posted by wsworin on Mar 7th, 2012


IMPORTANT NOTICE

This demo features obsolete technology which has recently been replaced with new technology. It is currently available to view in video here.



Physics Movement Demo Released.


CLICK HERE TO LAUNCH IT DIRECTLY IN YOUR WEB BROWSER!

We have just released the first of many incoming tech demos for StarForge. This tech demo demonstrates a work-in-progress animation system that physically simulates the character's body and it's reactions to objects, impacts, falls and so on. We've spent a lot of time making you feel every bump and force the world can inflict. Try it out and see what it's like!

The full game release isn't very far away... but we have yet to tie some things together, and we want to put some A.I. in it so everyone understands the gameplay. After that comes the multiplayer.

Please let us know what you think... and any... *shudder* bugs you may experience. ;)

What is StarForge? Check out the release video below. The game will be Free To Play.



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Post comment Comments
RRCM
RRCM Mar 8 2012, 3:22am says:

I couldn't stop laughing at the "and destroy the enemy..." part of the video. The wild shooting at nothing and those poor trees... You need some hostile NPCs :)

+5 votes     reply to comment
wsworin Author
wsworin Mar 8 2012, 3:29am says:

Nature is the enemy! lol. Actually I'm just messin, yeah we have some A.I cooking up, it just wasn't ready for the video yet. We hope to have it out soon. So until then, those poor trees must die for existing on the opposite side of the map. ;)

+2 votes   reply to comment
wsworin Author
wsworin Mar 8 2012, 3:35am says:

Oh, and there is a little test A.I guy in the physics demo above, but you gotta find him... :D

+2 votes   reply to comment
Dirt_Diggller
Dirt_Diggller Mar 8 2012, 4:40am replied:

I found two of them! It's funny getting them to run into the spinning objects.

+2 votes     reply to comment
Res1
Res1 Mar 8 2012, 5:00pm says:

Will you ever release the demos for actual download?

+2 votes     reply to comment
wsworin Author
wsworin Mar 10 2012, 4:58am says:

Yeah, we plan on compiling an .exe and putting it up in the next day or so. I'll post here once that's done.

+2 votes   reply to comment
Expack
Expack Mar 26 2012, 12:05pm says:

I really loved the physics demo - very nice demonstration of your physics tech! However, I noted that there were situations where the player was effectively being knocked down, but the sprung right up. It would be nice that if a player has gotten pushed into a 'knocked-down' position, that they actually BECOME knocked down.

+1 vote     reply to comment
CodeHatchling Creator
CodeHatchling Mar 27 2012, 1:57am replied:

Yes, this is something I've been wanting to put in for a while. I'm revamping the movement code to be more true to life, and part of this means being more true to human limitations. Specifically, I'm trying to get the feet to play the main role in establishing balance, instead of having the character's body float up as though it were held up by strings. In this case, when being knocked down, the feet couldn't move fast enough under the body's center of gravity and thus the character would fall over until he came to a slow enough stop.

Another thing I'm considering soon is to include a pain reaction or a temporary loss of consciousness upon a serious impact or injury. This would weaken the muscles and cause your character to become a ragdoll momentarily, and then gradually regain control; this should be an improvement over the usual snapping in-and-out of ragdoll you've probably seen in other games.

I've been doing a lot of research and experimenting to emulate biped locomotion, so do forgive us if it takes time to release updates as I perfect this technology. But I believe you will appreciate the results in the end.

+3 votes   reply to comment
jasobeet
jasobeet May 4 2012, 9:45pm replied:

to get out of rag doll they should have to tap a button

+1 vote     reply to comment
CodeHatchling Creator
CodeHatchling May 5 2012, 10:27pm replied:

Check out our newest video to see the improved physics. :)

Also, yes, that is planned. We want to have "prone" in the game, and since our system is modeless it will consider being a ragdoll on the ground as being in prone. Then, the normal controls while in prone would apply.

+1 vote   reply to comment
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StarForge
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Windows
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CodeHatch
Engine
Unity
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